AI Insights · Timothy · October 2021
Top Neon Games in Turkey Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 Neon Games apps in Turkey during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top Neon Games applications in Turkey displayed significant variations in their performance metrics on the unified platform, encompassing both iOS and Android.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. saw a notable peak in weekly downloads, reaching 126.7K in mid-July. However, this figure gradually declined to approximately 56.7K by the end of September. The game's weekly revenue experienced a peak of $774 in early August, before tapering off to $391 by the end of the quarter. Active users showed a similar trend, peaking at around 650K in mid-July and decreasing to 436K by late September.
Beat Racing by Badsnowball Limited exhibited a significant spike in weekly downloads, reaching 123.6K in late August, though this number fell to around 55.6K by the end of September. Weekly revenue saw a gradual increase, peaking at $28 at the end of August. Active users also peaked in late August at 239K but saw a decline to 144K by the end of the quarter.
Bricks Breaker Quest from MOBIRIX maintained a consistent performance in terms of weekly downloads, hovering around 17K to 25K throughout the quarter. Revenue showed a modest increase, peaking at $203 at the end of August. Active users remained stable, with a minor fluctuation, ending the quarter at approximately 398K.
Beatstar by Space Ape Ltd had a late start in the quarter but quickly gained traction. Weekly downloads peaked at 105.8K at the end of August and then gradually declined to 11.3K by the end of September. Revenue demonstrated a steady increase, reaching $743 by the end of the quarter. Active users saw a high of 111K in mid-September, decreasing to 84.8K by the end of the month.
Dancing Road: Hop Ball Music from Amanotes Pte. Ltd. showed a decline in weekly downloads from a peak of 15.7K in early August to 5.4K by the end of September. Revenue remained relatively low but peaked at $64 in mid-September. Active users also saw a decreasing trend, starting from 141K in late June and dropping to 85.5K by the end of September.
These insights are based on data from Sensor Tower, where you can find more detailed information and trends regarding mobile applications.